For my senior capstone project, I tackled the problem of communicating environmental issues like climate change. The average person has 2 responses when coming across environmental issues:
1. Ignore it – it is easier to put the problem out of sight out of mind.
2. Downplay the severity – that lessens the guilt people feel about ignoring environmental issues in their daily lives.
My solution's goal was to give people foundational knowledge about carbon and climate change by offering them a simple possible solution: carbon storing in forests.
My project's deliverables had 2 main attributes. The first was that the book had to be attention grabbing in its presentation. My theory was that if people stumbled upon the book in a public setting like a coffee shop or a library– that act of discovery would hook them into reading more about a topic that usually they would shy away from. The second attribute was that the book had to be easy to read, and communicate well. Through user-testing, I realized that the book also needed to have engaging interactive elements to get people to read through all the material.
The result is an attention-grabbing book with fun interactive elements on each page.
Carbon Storing Book
A quick video description of my senior capstone project at DAAP.
People stumble upon the book – they "discover" it
Only recycled paper and repurposed wood used
Pages are cut with laser cutter
Shows carbon going from stored to released into the air
Environmental Logo Designs
I design for various environmental organizations. These are examples of my work. I designed the new logo for the International Society of Exposure Science. I also designed a logo for the OKI 2018 Regional Planning Conference.
Redesign of the logo for the International Society of Exposure science.
Different ideations for the ISES logo.
The OKI 2018 Regional Planning Conference logo design
Redesign of P3 graphic identifier
Banners (vertical and horizontal) that I designed, using the graphic identifier I designed, displayed in P3 EPA's booth at the 2018 USA Science and Engineering Festival.
This was a school project where we designed a book that acted as a guide to its users. I chose to design a guide to the America the Beautiful quarter series. The book set comes with one book to place your collected quarters, and a second book with information about each of the National Parks and Sites depicted in the quarters. The quarters are released form oldest park/site to newest park/site, so I made my book centered on the history of America's National Park service. I drew an illustration for each location to give the books a fun feel.
I separated the parks into 5 eras. There is also a map included at the end.
Alabraska: Board Game
In Alabrsaka, players act like a lobbyist and try to get their preferred policies passed through the state budget.
This game started as a group project for a game design class. The class focused on creating novel interactions between players, combining different game mechanics to create situations that required meaningful decision-making, and evaluating the game with several rounds of play-tests.
We also focused on the game’s theme, and how the theme could affect gameplay. Monopoly was created to make people understand the cruel nature of monopolies in the economy. Our game is about the nature of lobbying. It’s currently being judged at this year’s Indiecade.
Senior designers at our school always put on a show right before they graduate. This is a big event, and groups of students all submitted design concepts for the branding of the show.
Our group chose to go with a pattern and grid look. I focused designing a wall where all the students' photos are displayed. The wall would have demographic graphs about the design students, with topics such as "What do I want to specialize in?" and "How man all-nighters do I pull per semester?" I thought visitors might enjoy that kind of information when looking at our projects. I also designed the wall's style to match the style of our logo (which I did not design).
Infographics about students dispersed amongst the photo wall
This was an exploratory school project, meant to make us exercise our ideation process. We were not told that our ideation was supposed to be for money design until the very end. First, we chose a 1000 word inspiration. Next, we ideated from the text using any material or visual manipulation we could think of. We discovered patterns both thematically and visually, and created pairs of images. At this stage we were told that we were to create money with 5 sets of pairs.
I chose to design currency for the Dominican Republic, because that is where the author of my 1000 words is from. I made the money convey the themes of heartbreak and romance from the text.
Junot Diaz: "This is How You Lose Her" | Talks at Google
1000 Words Sample | 4:04 – 8:00
"Your girl catches you cheating. Well actually, she's your fiancee. But hey, in a bit, it so won't matter..."
In this project, we were told to explore the business district of Cincinnati and look for ways that wayfinding could solve a problem. We focused on a neighborhood named Pendleton, and we discovered that the kids didn't have a safe way to get around and play with each other outside. Our solution was to locate 5 destinations within walking distance that the kids could play at when their guardians weren't around (an art center, a park, the library etc), and create fun wayfinding to each place with interactive kiosks and ground markings. Kids could touch the screen of the kiosk and see if there were any activities at a certain time. The kiosks would light up at night, and improve the feeling of safety in the area. There would also be color blocking on the ground to help kids navigate where to go.
I mostly helped ideate what the kiosk would look like, (both the 3-D look and the style). I also designed a mural that would act as a large centerpiece extension to our system. It would also light up at night like our kiosks, and it would feature the work of local artists.
This is the map we designed for our system. The Art Center is in purple.
This mural in Pendleton was our visual Inspiration
My mural design concept
Night view that would light up like the kiosks
My ideation for the interactive kiosk.
Scale mockup that I built
This was a school project for designing medical icons for children. During the project, we went through many rounds of ideation and user testing. Among the things we were paying attention to was how much or how little information we needed to get the meaning of our icon across, what images were recognizable to kids, and how official or childish to make our icons look.
User Testing: Style 1
User Testing: Style 2
User Testing: Style 3
This was a school project where we chose 1 visual technique, and designed an application around it. I chose to look at type on texture, and the legibility issues that come with that. The photos I chose for textures all happened to be photos I took when I was in Chile, and they were all nature photos. I noticed the the texture really made the viewer notice the nature in the images.
The application I designed was an Omnimax movie ticket about the Atacama desert in Chile. The word "Atacama" is textured to enhance terrain of the desert full of salt. It also is a little hard to read which fits with the title of the movie "The Secrets of the Atacama". The movie would be about both the natural secrets of the desert, and the man-made secrets.
On the ticket is a large geoglyph from 1000 years ago called "the giant". There is also a sculpture of a hand called "Mano del Desierto", which is an artistic homage to injustice, loneliness, sorrow and torture. This references the cruel regime of the Chilean dictator, Pinochet. To this day, new bodies of people who were "disappeared" during the regime are still found in the desert.
Mockup of the tickets inside Union Terminal, where there is an Omnimax Theater.
Original texture studies using just the letter "T".
When I was in China, I worked for a sculptor named Huang Jian. She used a metal called Qicaijin, also known as Seven-colored-gold. It was literally a metal that had a rainbow effect to it. I spent most of this co-op doing photoshop mockups of her sculptures. I assisted her in many other ways such as translating, helping with exhibitions, printing, communicating with 3rd parties etc. For most of the design work, the sculptor kept tight reigns on the final look of the pieces.
A backdrop and a handout for a sculpture exhibit and conference at Diaoyutai.
I co-oped at Playmonster, a toy and game design company, designing packaging, rules, game pieces, and occasionally game-play.
Please contact me to see the work.
I worked at Ahalogy as a pinner for the brands Diamond of California Nuts, Swanson Broth, PopSecret, and Campbell's Dinner Sauces. The bulk of my workload was creating 70 pins a week for Diamond, Swanson and Popsecret. This included finding content, creating overlays, writing copy, and getting all the pins approved by my supervisors and the client. I also worked on some mobile ads.
Comic Book Layout
I worked for the cartoonist, Carol Tyler, on her book "Soldier's Heart". The book was nominated for an Eisner Award for Best Graphic Reprint. We consolidated 3 of her previous books into one book. The pages had to be smaller to fit on shelves better. It also had better color quality, and visual consistency. I helped from start to finish, from scanning the artwork and cleaning up the images in photoshop, to laying out the pages in indesign. I also helped look for visual inconsistencies that might confuse a reader.
The reprint is a smaller dimension than the three books it's composed of.
The reprint (bottom) has color that is more true to the original artwork.